AI Insights · Timothy · October 2021
Top 5 Hypercasual Games Performance in South America Q3 2021
Explore the performance of the top 5 hypercasual games on a unified platform in South America during Q3 2021, including trends in weekly downloads, revenue, and active users.
Throughout Q3 2021, the top 5 hypercasual games in South America showcased varying performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed look at each game's performance, with data sourced from Sensor Tower.
Magic Slime: Antistress & ASMR from Finger Art Games experienced a gradual decline in weekly revenue, starting at around $6.5K and ending the quarter at approximately $4.6K. Weekly downloads also saw a significant decrease, beginning at 532 and dropping to 108 by the end of September. Weekly active users followed a similar downward trend, from 2.5K to 807.
Bus Simulator : Ultimate by Zuuks Games showed a steady performance in weekly revenue, fluctuating between $3.4K and $4.8K throughout the quarter. Weekly downloads were robust, peaking at 138.6K in late August. Weekly active users remained strong, ranging from 407.9K to 498.1K, indicating consistent user engagement.
Guitar: tabs, chords & games from MWM displayed stable weekly revenue, with figures ranging from $1.1K to $1.7K. Weekly downloads remained relatively consistent, averaging around 4.5K. The number of weekly active users saw a slight decline from 55K to 44.2K over the quarter.
Eye Art: Perfect Makeup Artist by AppDancer maintained steady weekly revenue, typically around $1.4K. Weekly downloads decreased from 22.1K at the start of the quarter to 11.1K by the end. Weekly active users also showed a downward trend, starting at 52K and ending at 38K.
Piano - Play Keyboards & Music by MWM experienced slight fluctuations in weekly revenue, ranging from $1K to $1.8K. Weekly downloads remained stable, averaging around 2K. Weekly active users gradually decreased from 39.4K to 30.9K over the quarter.
These insights reflect the dynamic nature of hypercasual games in the South American market. For more detailed analytics and trends, visit Sensor Tower.